unstoppable rise
SoftBank chases actual revenue with OpenAI in corporate Japan
SoftBank Group's Japanese mobile unit and OpenAI are set to launch AI services for local companies next year. SoftBank Group's Japanese mobile unit and OpenAI will launch AI services for local companies next year, seeking to realize real revenue in the face of growing concerns over sky-high valuations. SoftBank Corp. and Open AI are still fine-tuning the products the two companies are co-developing for Japanese enterprises, said Junichi Miyakawa, president of the country's third-largest mobile carrier. Miyakawa said he has seen a test version of the services, which once launched would "completely change" the speed in which business is done. One feature is voice recognition that would allow users to rely less on manual typing, he said.
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ChatGPT nickname and Trump tariffs nominated for Japan's buzzword of 2025
ChatGPT nickname and Trump tariffs nominated for Japan's buzzword of 2025 Women hold toys depicting Myaku-Myaku, the official character for the 2025 Osaka Expo, during a media day ahead of the event's public opening day in Osaka in April. A comment made by Prime Minister Sanae Takaichi immediately after she was elected president of the Liberal Democratic Party last month -- that she would "work, work, work, work and work," which triggered both praise for her determination and criticism amid efforts to improve work-life balance -- also made the list, along with (female prime minister). "There weren't many buzzwords in the first half of the year, but after (U.S.) President Donald Trump returned to office, many phrases went viral regarding tariffs," publisher Jiyukokuminsha, which hosts the award, said in a statement. In a time of both misinformation and too much information, quality journalism is more crucial than ever. By subscribing, you can help us get the story right.
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Cosy video games are on an unstoppable rise. Will they unleash a darker side?
In 2017, a game design thinktank called Project Horseshoe gathered a group of developers together to define the concept of cosiness in video games. Games, of course, have had non-violent elements since the medium was invented. Early life simulators such as 1985's Little Computer People, a low-stakes game in which the player interacts with a man living his unremarkable life in a house, could fit the bill; then there was the proliferation of social farming simulations after 1996's chibi-adorable Harvest Moon. But the resulting report, Coziness in Games: An Exploration of Safety, Softness, and Satisfied Needs, is probably the first organised effort to define a then-emerging genre. Cosy games (cozy in US spelling) don't have high-risk scenarios: "There is no impending loss of threat," they wrote.